Mostrando entradas con la etiqueta sound. Mostrar todas las entradas
Mostrando entradas con la etiqueta sound. Mostrar todas las entradas

domingo, 12 de mayo de 2013

Sound in Java

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For placing sound to our java desktop Application, we have at our disposal multiple alternatives, however I have done a simple class for that endeavor, which has served me for many projects.

The Class is the next:


public class soundthread extends Thread{
        
           
            private Clip sound;
            private boolean continuex;
            
        

         public soundthread(String filepath){
           
            continuex=true;
            try {
                sound = AudioSystem.getClip();
                sound.open(AudioSystem.getAudioInputStream(new File(filepath)));
                
            } catch (UnsupportedAudioFileException ex) {
              
                Logger.getLogger(soundthread.class.getName()).log(Level.SEVERE, null, ex);
            } catch (IOException ex) {
               
                Logger.getLogger(soundthread.class.getName()).log(Level.SEVERE, null, ex);
            } catch (LineUnavailableException ex) {
               
                Logger.getLogger(soundthread.class.getName()).log(Level.SEVERE, null, ex);
            }
         }
         
        @Override
         public void run(){
              
            sound.start();
              
            
            // Wait while it is playing
            do{
                try {
                Thread.sleep(500);
                } catch (InterruptedException ex) {
                Logger.getLogger(soundthread.class.getName()).log(Level.SEVERE, null, ex);
                }
                
            }while (continuex && sound.isActive());
            
            if(sound.isActive()){
                sound.stop();
            }
            
            // Close the clip.

            sound.close();
          
         
         }
        
        public void stop(){
            continuex=false;
        }
         
     }  



For use this class, we should only do something similar or equal to the following:



//...


// Example of path in Windows: C:\path\audio_file.wav
// Example of path in Linux: /home/user/audio_file.wav

soundthread obj = new soundthread("/home/user/audio_file.wav");
obj.start();

//...